Skills

This page will talk about all of the DNA-upgrades/abilities that the player comes across; what they do and where you find them.

CARRION has a total of 11 skills (3 Offensive, 3 Defensive, 3 Utility and 4 Bonus) and 3 Upgrade Stages.

It is possible that there are still uncovered skills that are functional in the games code.

Arachnoptysis DNA
Arachnoptysis (or Cobweb Shooting) Is the first Offensive ability that the Carrion comes across, it allows you to shoot a cobweb that can either temporarily trap your victims or be used in puzzles to activate switches and levers.

Arachnoptysis is found in the Military Junkyard.

The Name for this ability roughly translates to Spiderspit/spiderweb

Photokinesis DNA
Photokinesis (or Light Bending/Cloak) is the first Defensive ability that allows the Carrion to go invisible for a short period of time. Once activated it uses up energy.

Photokinesis is found in the Botanical Garden.

Xiphorrhea DNA
Xiphorrhea (or Dash) is the second Offensive ability that you come across. Once you use your offensive skill, the Carrion lunges forward and rips everything infront of it in pieces. Xiphorrhea can break wooden obstacles, the back of Rivets and open protected Power Nodes.

Gaining 2 Xiphorrhea DNA will grant you the ability to destroy bricks, you see this in action in The Hive.

Xiphorrhea is found in the Uranium Mines.

Xiphorrea roughly means sword flow

Acanthosis DNA
Acanthosis (or Spike Armor) is the second Defensive ability that allows the Carrion to grow hundreds of deadly keratin spikes around its body that shoot out when you get close to a victim. It doesn't use up energy on the initial activation but will start draining energy once you get close to humans. (Only works on humans, not drones)

Acanthosis is found in the Leviathan Reef Base Bridge.

Acanthosis is the only mandatory upgrade that is never required to access anywhere. It is purely for combat purposes.

Acanthosis translates roughly to thorny condition

Harpagorrhea DNA
Harpagorrhea (or Tentacle Vortex) is the third and final Offensive ability that you come across. Once you use your offensive attack, the Carrion sends out a destructive vortex of sarcous harpoons. These harpoons can pull out the front of Rivets and destroy wooden obstacles and open protected Power Nodes.

Harpagorrhea is found in the Nuclear Power Plant.

Harpagorrhea roughly translates to hook flow/discharge

Keratosis DNA
Keratosis is the third and final Defensive ability that allows the Carrion to grow a thick and strong layer of keratin that blocks every type of damage inflicted for a limited time.

Keratosis does not use energy upon initial activation but will drain the more damage you take and will completely drain if used to survive a sticky bomb.

Keratosis is found in the Armored Warfare Facility.

Keratosis roughly translates to Keratin Condition

Echolocation
Echolocation is a Utility ability that allows you to find nearby crevices and hives. It's the only ability that is unlocked from the very start of the game.

Hydrophilia DNA
Hydrophilia (or Water Morphing) is a Utility ability that allows you to turn into a swarm of worms when completely submerged, this allows you to pass through submerged Water Blocks, which normally you can't pass through.

Hydrophilia is found in the Leviathan Reef Base.

In the Demo, Carrion starts with this ability, however the visual effect is different.

Parasitism DNA
Parasitism (or Impersonation) is a Utility ability that allows you to shoot out a tendril that you control. If this tendril connects with a human, it will take over and allow you to control the human. You may also use their weapon if they have one (You can also pilot mechs with possessed humans). The human will die when Carrion relinquishes control of them, however you may still use the ability on corpses if they are intact.

The tendril has limited range when not in possession of a body, which is indicated by the redness around the edges of the screen as the tendril travels further from Carrion. However, there is no apparent range limitation while the tendril is controlling a human. Enemies can see the tip of the tendril if it isn't in a host and will attack it. Carrion will also take minor damage if the host is killed.

Parasitism is found in the Relith Science HQ.

An upgrade for Parasitism can be found in the Anomalous Materials Vault. This upgrade allows Carrion to perfectly mimic a human.

Echolocation Upgrade
An echolocation upgrade can be found in one of the Containment Units in the Uranium Mines.

This upgrade allows you to locate edible corpses if that should ever be a need.

Electrosis
Electrosis is a bonus upgrade found in Containment Units around the game.

This bonus increases your maximum energy levels, allowing you to use Photokinesis, Acanthosis, and Keratosis more often and for longer periods of time without needing to replenish energy. However, negating an explosion with Keratosis will completely deplete all available energy, regardless how many Electrosis upgrades you have.

There are four Electrosis upgrades; one in the Uranium Mines (requires Hydrophilia), one in Relith Science HQ (requires Harpagorrhea), one in the Nuclear Power Plant (requires Keratosis), and one in the Armored Warfare Facility (requires Keratosis).

Electrosis means Lightning Condition

Polycheiria
Polycheiria is a bonus grade found in Containment Units around the game.

This bonus allows you to grow another prehensile tentacle that allows you to grab more things at the same time.

There are two Polycheiria upgrades; one in the Frontier Wastes (requires Xiphorrea), and the other in the Bunker.

Polycheiria means Multiple Hands

Pyrophilia
Pyrophilia is a bonus upgrade found in Containment Units around the game.

It increases resistance to fire and the time needed to catch on fire.

There are two Pyrophilia upgrades; one in the Botanical Gardens (requires Parasitism), and the other in the Leviathan Reef Base (requires Keratosis).

Pyrophilia means Fire Loving

Cut Upgrades
(Thermovision) (Impregnation) [Not to be confused with Impersonation] (Acid Immunity)
 * L1 - See heat sources.
 * L2 - ???
 * L1 - ???
 * L1 - Build a layer of acid-resistant mucus around your biomass.
 * L2 - Build a layer of acid-resistant mucus inside your intestines.
 * L3 - ???

Power Nodes
Power nodes are required to charge up the second/defensive abilty. If you have no charge then you won't be able to use the defensive ability. To gain charge, you rip off the cover and grab the inside. A meter will display how much charge is saved. After you gained full charge, the power node will be out of power and take a few (default 5) seconds to recharge, and are then ready for reuse again.

Certain power nodes are caged. To access these you will need to either explode it, charge with Xiphorrhea or Tentacle Vortex it.